Async Chunks | Tali Pearls | Smooth Pots | Knockback Types | Countless Features
Added
Changed
NOTE: Use java 8 OR use -noverify
in JVM arguments and turn off event bus optimization in configuration (OBF Relate)
Added
Fixed
Added
Fixed
Added
Fixed
NOTE: Use java 8 OR use -noverify
in JVM arguments and turn off event bus optimization in configuration (OBF Related)
Fixed
-noverify
in JVM arguments and turn off event bus optimization in configuration (OBF Related)Added
Fixed
Removed
Added
Fixed/Changed
Removed
Note: Use flag -noverify
to add support for java 11 and higher. (Obfuscation related)
Fixed/Changed
Added
Fixed/Changed
Added
Fixed/Changed
Refer to our discord for KnockbackAPI related changes.
NOTE: If you want to use java 11 and higher, add "-noverify" flag before "-jar" flag, its because of obfuscation issues.
Fixed/Changed
Refer to our discord for KnockbackAPI related changes.
NOTE: If you want to use java 11 and higher, add "-noverify" flag before "-jar" flag, its because of obfuscation issues.
Added
Fixed/Changed
NOTE: If you want to use java 11 and higher, add "-noverify" flag before "-jar" flag, its because of obfuscation issues.
THIS UPDATE IS HIGHLY RECOMMENDED.
Added
Fixed/Changed
NOTE: If your server takes a bit of time to shutdown, don't worry its normal and was intended.
Hot Fix (2.3.5) [This is a MUST USE update]
Fixed
• Double hit bug (Hits turn into combo)
• Compatibility with projectile knockback plugins
• Fixed a fundamental flaw in how Kohi designed their knockback system
Hot Fix (2.3.4)
Added
• Added Async saving of Player Data
• Added Async saving of Persistent Collections
• Added Option to toggle Rod and Bow KB
Fixed
• Double damage while hitting a player (happens randomly)
• NPE on void damage
• PacketPlayOutPlayerInfo changes
Added
• Enderpearl Settings command
Fixed
• Fixed Pearl Settings not worked
• Weird String errors
• Maybe fixed void damage NPE?
• Maybe fixed TPS command being gay
Removed
• Java 8+ Support because reverted obfuscators (it was breaking too much shit)
Added
• Thread Names
• Better Java GC collector call (Reduces Memory Usage)
• TPS Command configuration
• Merged Threads into one called Combat Thread
• Change TPS 20* to 20 for 20 < i < 21
• Controlled Flushing of packets in NetworkManager
• Update Java Thread Affinity
• Yaw and Pitch to world#setSpawnLocation for better directional spawning
Fixed
• Removed Bow Straight KB
• Rod KB throwing erorrs in console
• TPS Command format
• Removed Config for entity-explode-event because its useless
• Being stuck on loading terrain
• Thread usages in NetworkManager preventing packet queue
• Paper server-icon.png Byte Buff lock release
Upcoming
• Asynchronous Potions
• Asynchronous Entity Tracking (Toggle-able)
• Asynchronous World Tracking (Toggle-able)
• Auto-Update system
• Custom Threading System
• FastMath usage in all instances
• Asynchronous PathFinding
• Exclusive Knockback Type