New Fishing System | Custom Drop | Custom Baits | Tournaments | Free DEMO
Now in /lfish drop you can view the size of the hook bar, player life and monster chance
/lfish drop <Common|Rare|Epic|Legendary|Immortal>
Allows you to see the chances of mining. In a given area (the block in which the player is located). Enchantments, fishing rod baits (if you have one in hand) and natural modifiers are also taken into account.

Bait
Bait can be crafted from the main menu. To attach it to a fishing rod, click LMB on the fishing rod while selecting the bait. To remove the bait, right-click on the fishing rod with an empty cursor. The bait is applied to the whole world, in the future it will be possible to distinguish between bait categories and biomes.
Create bait
Go to the bait section and create a new one


Specify an item that will be considered a lure. Rename it appropriately beforehand and set the required characteristics


Move the bait to the rod. (Maximum number of baits per rod, can be set via configuration)


When you start fishing, the bait will activate and decrease

From version 1.5.0 LiteFish switches to a licensing system. See https://discord.gg/PgDfrQx22f for details or send me a private message on PolyMart
Fixed a error where some elements were not displayed in the natural modifier
Added "command" field to dropsItem. [PLAYER_NAME] is replaced by the nickname of the player who fished the item

Changes in integration with PyroFishPro. Now you don't need to disable CustomDrop in the settings. You can set an item with a 100% chance and give it the necessary characteristics. The item type doesn't matter, because the drop will be generated by pyroFishing itself. You can also add BigDrop (barrels) which will also drop with your individual drop and not interact with PyrpFish
There are now chance modifiers that depend on natural phenomena.
If the condition is met, in the final LootTable the chance of this item will be exactly basechnce + modChance. (the table normalizes, the chances of the rest decrease proportionally)

If multiple conditions are met, the modifiers are summed accordingly.
Added enchantment constructor. You can add any enchantment book and customize the effects. Effects stack if multiple enchantments are on the rod.




All effects can be adjusted in both positive and negative directions. That is, you can even create an enchantment that increases the rarity of prey, but at the same time the fishing speed slows down significantly.