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EcoEnchants 12.26.0

A custom enchantments plugin that doesn't suck.

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8.48.0 Mar 12, 2022
8.48.0 Changelog
- Added new optional repeat section to all (triggerable) effects!
You can specify a repeat like this:
args:
  repeat:
    times: <times>
    start: <start count value>
    increment: <amount to add to count after each run>
 
And then reference those values in your effect/mutator/trigger/etc configs, anywhere from in strings to in mathematical expressions to be evaluated.
%repeat_times% - The amount of times the activation should be repeated
%repeat_increment% - The amount to increase the count for after each activation
%repeat_start% - The starting value of the count
%repeat_count% - The current value of the count
 
This means you can now create automations and much more complex effects without repeating yourself, for example this tripleshot effect here:
 
- id: shoot_arrow
  args:
    every: 3
    repeat:
      times: 2
      start: -11
      increment: 22
    inherit_velocity: true
  mutators:
    - id: spin_velocity
      args:
        angle: '%repeat_count%'
  triggers:
    - shoot_bow
 
Which spins the velocity -11 degrees first, and then 11 degrees second, keeping the middle arrow - which gives you tripleshot.
 
I'm excited to see how people use these new effects!
8.47.0 Mar 10, 2022
8.47.0 Changelog

- Added velocity as a parameter for trigger data
- Added spin_velocity mutator
- Added inherit_velocity option to shoot_arrow effect
- Fixed 'every' option for triggered effects

8.46.0 Mar 9, 2022
8.46.0 Changelog

- Added shoot_arrow effect

- Added shoot_bow trigger

8.45.2 Mar 9, 2022
8.45.2 Changelog

- Improved anticheat support for Buckshot, Succession, Tripleshot, and Pentashot

8.45.1 Mar 9, 2022
8.45.1 Changelog
- Custom heads in beheading.yml can now specify a name (fixes eco's head bug)
- Fixed many effects/conditions/etc not translating placeholders correctly in expressions
8.45.0 Mar 8, 2022
8.45.0 Changelog

- Added elytra_boost trigger
- Added multiply_velocity effect

8.44.1 Mar 8, 2022
8.44.1 Changelog

- Fixed custom heads in Beheading not working

8.44.0 Mar 7, 2022
8.44.0 Changelog

- Added give_item effect

8.43.7 Mar 7, 2022
8.43.7 Changelog

- Added option to choose delay between each arrow for Succession

8.43.6 Mar 6, 2022
8.43.6 Changelog

- Massively improved performance of user-made custom enchants (moved cache over to caffeine)

8.43.5 Mar 5, 2022
8.43.5 Changelog

- Removed advanced.rehandle-breaking due to it not being needed anymore (since many performance improvements in eco have rendered it unnecessary), and because it caused bugs when enabled.

8.43.4 Mar 4, 2022
8.43.4 Changelog

- Fixed thrive having the same bug as preservation did a few versions ago

8.43.3 Mar 4, 2022
8.43.3 Changelog

- Fixed anticheat support with drill effect
- Fixed usage of deprecated APIs in eco

8.43.2 Mar 4, 2022
8.43.2 Changelog

- Added support for 1.18.2

8.43.1 Mar 3, 2022
8.43.1 Changelog

- Fixed instant regen bug with prosperity

8.43.0 Mar 1, 2022
8.43.0 Changelog

- Added block_commands effect
- Added placeholder support to run_command and run_player_command effects

8.42.0 Feb 28, 2022
8.42.0 Changelog
- Added value-placeholder option for levels in customenchants.yml
- Fixed enchants from customenchants.yml not being able to be Artifacts or Spells
- Fixed %value% placeholder not working for Drill
- Added optional whitelist argument for drill and mine_radius effect
8.41.1 Feb 25, 2022
8.41.1 Changelog
- Added config options for potion effects: icons, ambient, and particles
- Fixed rare crash with naturally generated items
8.41.0 Feb 20, 2022
8.41.0 Changelog

- Added support for EconomyShopGUI in the sell_multiplier effect

8.40.1 Feb 19, 2022
8.40.1 Changelog

- Dropped support for 1.16.5

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