
SurfEvents 2.2.11
Add Speedbuilders, Skywars, Blockparty, HorseRace, Bomberman, and more to your survival server!
- Fixed a bug in capture where if a player was being saved during the round finish stage, it would crash the event.
- Fixed a bug regarding the usage of the event forcejoin command through the console.
- Made some changes regarding scorebord in bedwars to avoids players losing their nametag after respawning.
- Now in blockparty, if all the remanining players are about to be eliminated, the player at the highest position (Y) will be the winner
- Added an option to enable team selection in bedwars, it will be enabled by default.
Now when a player buys an item on bedwars event, the inventory won't re-open, which was moving the cursor to the middle of the screen.
Now in Horse-Race, all the horses are going to be teleported back to their starting locations when the starting time passes to avoid players trying to start in advantage by jumping.
Some visual bugs regarding action-bar messages were fixed.
Fixed a bug on sumo when a bug was happening when the finish type was time limit.
Added a new option in the config.yml:
- custom-damage-listener: true
When enabled, this option will handle the pvp even if you have some other plugins cancelling it (like group plugins for example). You MUST disable this option if you have some plugin that changes your pvp delay in the server.
There was a mistake in the latest version uploaded, it was fixed now.
- Now the option "use-minimessage" will require paper
- Fixed an issue where minimessage clickable messages were not working in the latest version.
- Added new placeholder %surfevents_remaining_to_start%, which will return the required amount of players to start the event.
- Fixed an issue where if you change the item weapon on spleeg it doesnt change the material.
- Now the warmup scoreboard will parse placeholders.
- Added a command to force the event to finish with a specific winner.
- Fixed a bug where players were not being able to fly on speedbuilders
- Fixed a bug that wasnt letting tribal to finish properly.
- Added some missing configuration for the new tribal minigame.
- Fixed an issue in speedbuilders regarding torches. Also, now players will be able to move items in the inventory.
Added the new Tribal minigame:
- In this event, two teams are going to try to destroy the enemy's totem. Players will be allowed to build (without being able to destroy the original arena, only placed blocks), so try adding some building blocks to make the battle more strategic.
- The first team to destroy the enemy's totem is going to be the winner.
Also:
Fixed an issue where players would stay with flight enabled after cancelling speedbuilders.
- Now the seller npc in bedwars will have its yaw and pitch value saved.
- Now when you restart the server and the schedule system is disabled, it will remain disabled.
- Added two new options in bedwars for setting the amount of allowed maximum players.
- Now you can run prize-commands based on chance (read the prize-commands description in the in-game editor to know more about it).
Fixed an issue where the scoreboard in bedwars was not being properly updated when a player is eliminated.
- Added an option in hotpotato to enable glowing effect.
- Added an option in skywars to drop loot when breaking chests before opening them.
- added new placeholder %surfevents_starter%. This placeholder will return the starter of the event if it is a player. If it is an event started by the scheduler, it will return the value "server-starter" from config.yml.
Made some changes regarding how xp restoration is handled to fix some bugs.
- Added an option to enable a death-match system in skywars similar to bedwars. It will require a deathmatch-location setup.
- Now you can change how often the plugin will check player's position on parkour event.
- The latest update release ended up removing some features from bedwars, now they are implemented again.
Now you can enable a checkpoint system for parkour event.
- If the option is enabled, all pressure plates will be considered a checkpoint.
- The new values are:
use-checkpoints: true
update-checkpoint-message: "&aNew checkpoint saved!"
teleport-checkpoint-message: "&eTeleported to your previous checkpoint."
checkpoint-item-name: "&bCheckpoint"
Fixed a bug where leave-commands were being executed twice if finish type was timelimit.