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FlectonePulse 1.4.3

Every Message Under Your Control!

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FlectonePulse 0.6.1
What's Changed


🐛 Fixes

  1. Added chat permission checking to ensure proper access control
  2. Fixed fPlayer settings loading to correctly load player settings
  3. Added ignore check to handle ignored players appropriately
  4. Improved fPlayer saving when removing players to prevent data loss



🔧 Refactors

  1. Added permission removing logic for better permission management
  2. Improved database update for offline players
  3. Removed async annotation for insertOrIgnore
  4. Optimized fPlayer getting



Full Changelog: v0.6.0...v0.6.1

FlectonePulse 0.6.0
What's Changed


🚀 Features

  1. Added a flood module



🐛 Fixes

  1. Changed the URL to the maintenance documentation
  2. Added "§" replacement to handle special characters correctly
  3. Trimmed dice messages



🔧 Refactors

  1. Removed swear sound
  2. Separated the setting table and optimized DAO classes for better performance
  3. Removed the contact submodule
  4. Disabled anvil, book, and sign modules by default
  5. Deleted the spit, knock, sign, and unsign modules
  6. Changed the italic trigger logic for better usability
  7. Switched to using a fork of MiniTranslator



Full Changelog: v0.5.4...v0.6.0

FlectonePulse 0.5.4
What's Changed


🚀 Features

  1. Added FixationModule (end dot and first letter uppercase)



🐛 Fixes

  1. Fixed PLAY_ONE_MINUTE calculation by multiplying it by 60
  2. Updated chat event message for other plugins
  3. Fixed next message in the rockpaperscissors module
  4. Corrected player value checks in the tictactoe module
  5. Removed visual spawn display in the bubble module



Full Changelog: v0.5.3...v0.5.4

FlectonePulse 0.5.3
What's Changed
  • Features
    • Added support for stay ticks in action bar messages to control display duration.
  • Fixes
    • Fixed action bar message compatibility for Minecraft 1.18 and older versions.
    • Improved emoji escaping to prevent formatting issues.
    • Added null checks for channels in BukkitProxyConnector to avoid unexpected errors.
    • Removed duplicate Sync matcher to prevent conflicts.
    • Added null player checks in the spit module for safer execution.
    • Fixed player data (fPlayer) not updating when inventory settings were closed.
    • Corrected maintenance mode logic to properly kick players when enabled.
    • Ignored null connections to prevent crashes during network handling.
  • Refactors
    • Major codebase reorganization: Renamed multiple classes, packages, and interfaces (e.g., ILocalization → Localization, moved interceptors to dedicated packages).
    • Removed deprecated/unused code: DebugInterceptor, ModuleManager, DatabaseThread, and ticker classes.
    • Optimized SQLite integration using HikariCP for better performance.
    • Split database logic into DAO (Data Access Object) layers for modularity.
    • Updated user login and maintenance-checking logic for reliability.
    • Integrated the latest version of MiniTranslator for localization.

    Full Changelogv0.5.2...v0.5.3
FlectonePulse 0.5.2

update version

FlectonePulse 0.5.2
What's Changed
- Updated regex to allow uppercase in HEX colors (e.g. #AAAAAA)
- Fixed disabling format tags
- Fixed calculating next message for lists modules
 
FlectonePulse 0.5.1
What's Changed
- Added lists to auto module
- Removed legacy color map
- Fixed legacy color support for &#
 
FlectonePulse 0.5.0
- Added full support legacy colors (gradients too)
- Added translateto tag for messages
- Added YandexSDK integration for /translateto
- Added Deepl integration for /translateto
- Added Triton integration
- Refactored /poll and added repeat time
- Refactored /mark and added modern version mark
 
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