Complete scrolls and receive rewards! Similar to treasure wars! Quests Missions plugin

# Option for custom resource pack
# customDurability: 1
# customModelData: 1
# tooltipStyle: namespace:id
tooltipStyle: minecraft:rainbowFixes break clue initialization
The enchant clue now supports specifying required enchantments. A separate enchantment section is used in the data section for this. Extra enchantments beyond the specified ones (such as lure in the screenshots) do not stop the enchanted item from being counted. To make a clue that explicitly requires only a specific set of enchantments, specify their other possible enchantments as level 0.
Example:
enchantluckyrod:
lore: '&a★ &fEnchant %amount% fishing rods: %completed%%newline% &f&oRequired enchantments:%newline% &7* &eLuck of the Sea II+%newline% &7* &eUnbreaking I+'
clueType: enchant
amount: 2-3
objective: Enchant %amount% fishing rods with Luck II+ and Unbreaking
clueName: Lucky Unbreaking Enchanter
data:
material: fishing_rod
enchantment:
unbreaking: 1-5
luck_of_the_sea: 2-3



Playtime clue ignores essentials or CMI afk players
ItemsAdder update and new clues
* itemsadder_blockbreak (namespacedid, material, blockdata, blockx, blocky, blockz, world)
* itemsadder_blockplace (namespacedid, material, blockdata, blockx, blocky, blockz, world)
* itemsadder_blockinteract (namespacedid, action, equipmentslot, material, blockdata, blockx, blocky, blockz, world)
* itemsadder_customentitykill (namespacedid, entitytype, entitycustomname, world)
* itemsadder_furniturebreak (namespacedid, world)
* itemsadder_furnitureplace (namespacedid, world)
* Updated the fish clue type to support custommodeldata
New documentation to help configure items adder https://wiki.electro2560.com/en/cluescrolls#itemsadder-configuration
https://wiki.electro2560.com/en/cluescrolls/clue-creation#itemsadder