Mining has never been so easy!
Plugin Features:
Custom GUI
Custom contents
Pickaxe features support
Holograms Support
Compatibility
Coming soon..
/virtualmines give <player> <type> - Gives a specified type of mine to a player
/virtualmines list - Shows the list of available mines
/virtualmines reload - Reloads the plugin configuration
virtualmines.admin - Gives you access to all the admin commands
Example Mines:
# ============[VirtualMines]============= #
generation:
# The amount of content that is going to be displayed
amount: 50
# Do not forget to include the REBUILD_BUTTON in the inventory pattern
rebuild-price: 1000
content:
# You can add and remove all the content you need
block-1:
type: "BLOCK"
item:
material: "STONE"
drop: "COBBLESTONE"
percentage: 25
experience: "0"
allow-fortune: false
allow-haste: true
allow-mining-fatigue: true
allowed-tools:
- "PICKAXES"
block-2:
type: "BLOCK"
item:
material: "GOLD_ORE"
drop: "RAW_GOLD"
percentage: 5
experience: "0"
allow-fortune: true
allow-haste: true
allow-mining-fatigue: true
allowed-tools:
- "NETHERITE_PICKAXE"
- "DIAMOND_PICKAXE"
- "IRON_PICKAXE"
block-3:
type: "BLOCK"
item:
material: "DIAMOND_ORE"
drop: "DIAMOND"
percentage: 3
experience: "3-7"
allow-fortune: true
allow-haste: true
allow-mining-fatigue: true
allowed-tools:
- "NETHERITE_PICKAXE"
- "DIAMOND_PICKAXE"
- "IRON_PICKAXE"
block-4:
type: "BLOCK"
item:
material: "IRON_ORE"
drop: "RAW_IRON"
percentage: 15
experience: "0"
allow-fortune: true
allow-haste: true
allow-mining-fatigue: true
allowed-tools:
- "NETHERITE_PICKAXE"
- "DIAMOND_PICKAXE"
- "IRON_PICKAXE"
block-5:
type: "BLOCK"
item:
material: "MOSSY_COBBLESTONE"
drop: "MOSSY_COBBLESTONE"
percentage: 25
experience: "0"
allow-fortune: false
allow-haste: true
allow-mining-fatigue: true
allowed-tools:
- "NETHERITE_PICKAXE"
- "DIAMOND_PICKAXE"
- "STONE_PICKAXE"
- "IRON_PICKAXE"
block-6:
type: "BLOCK"
item:
material: "COBBLESTONE"
drop: "COBBLESTONE"
percentage: 25
experience: "0"
allow-fortune: false
allow-haste: true
allow-mining-fatigue: true
allowed-tools:
- "PICKAXES"
tnt-1:
type: "TNT"
item:
material: "TNT"
drop: "GUNPOWDER"
percentage: 3
experience: "10-20"
# The radius must be an odd number
radius: 3
allowed-tools:
- "PICKAXES"
- "SWORDS"
- "SHOVELS"
- "AXES"
- "HOES"
executable-1:
type: "EXECUTABLE"
execute:
- "EXECUTE_COMMAND: eco give %player% 10000"
- "MESSAGE: &aYou have received &f10000&6$&a!"
- "PLAY_SOUND: ENTITY_PLAYER_LEVELUP 100 1"
item:
material: "CHEST"
name: "&e&lClaim a prize!"
lore:
- "&7Click here to claim your prize"
drop: ""
percentage: 1
experience: "0"
allowed-tools:
- "HAND"
- "PICKAXES"
- "SWORDS"
- "SHOVELS"
- "AXES"
- "HOES"
inventory:
name: "&c&lVirtual Mine I"
gui:
# All the items that not appear in the pattern will be ignored
pattern:
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A A A A R A A A A'
# This item will be showed up if a button couldn't be loaded correctly
default-item: "A"
items:
O:
type: "MINE_CONTENT"
R:
type: "REBUILD_BUTTON"
A:
type: "GRAY_STAINED_GLASS_PANE"
name: " "
lore:
- ""
hologram:
# This functionality requires at least Holographic Displays
enable: true
title:
- "&a&lVirtual Mine I"
- "&7Blocks:"
- "&f%content-left%&8/&f%total-content%"
item:
material: PLAYER_HEAD
# Valid when the material is a skull
head: "454d9c488c3fbde5454e38619f9cc5b5ba8c6c0186f8aa1da60900fcbc3ea6"
name: "&2&lVirtual Mine I"
lore:
- "&7Place this mine on the floor!"
# ============[VirtualMines]============= #
generation:
# The amount of content that is going to be displayed
amount: 500
# Do not forget to include the REBUILD_BUTTON in the inventory pattern
rebuild-price: 1000
content:
# You can add and remove all the blocks you need
block-1:
type: "BLOCK"
item:
material: "OBSIDIAN"
drop: "OBSIDIAN"
percentage: 20
experience: '0'
allow-fortune: false
allow-haste: true
allow-mining-fatigue: true
allowed-tools:
- "PICKAXES"
block-2:
type: "BLOCK"
item:
material: "COBBLESTONE"
drop: "COBBLESTONE"
percentage: 50
experience: '0'
allow-fortune: false
allow-haste: true
allow-mining-fatigue: true
allowed-tools:
- "PICKAXES"
block-3:
type: "BLOCK"
item:
material: "STONE"
drop: "STONE"
percentage: 50
experience: '0'
allow-fortune: false
allow-haste: true
allow-mining-fatigue: true
allowed-tools:
- "PICKAXES"
block-4:
type: "BLOCK"
item:
material: "DIORITE"
drop: "DIORITE"
percentage: 50
experience: '0'
allow-fortune: false
allow-haste: true
allow-mining-fatigue: true
allowed-tools:
- "PICKAXES"
block-5:
type: "BLOCK"
item:
material: "ANDESITE"
drop: "ANDESITE"
percentage: 50
experience: '0'
allow-fortune: false
allow-haste: true
allow-mining-fatigue: true
allowed-tools:
- "PICKAXES"
tnt-1:
type: "TNT"
item:
material: "TNT"
drop: "GUNPOWDER"
percentage: 1
experience: 10-20
# The radius must be an odd number
radius: 1
allowed-tools:
- "PICKAXES"
- "SWORDS"
- "SHOVELS"
- "AXES"
- "HOES"
- "HAND"
inventory:
name: '&c&lVirtual Mine II'
gui:
# All the items that not appear in the pattern will be ignored
pattern:
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A A A A R A A A A'
# This item will be showed up if a button couldn't be loaded correctly
default-item: 'A'
items:
O:
type: "MINE_CONTENT"
R:
type: "REBUILD_BUTTON"
A:
type: "BLACK_STAINED_GLASS_PANE"
name: ' '
lore:
- ''
hologram:
# This functionality requires at least Holographic Displays
enable: true
title:
- '&c&lVirtual Mine II'
- '&7Blocks:'
- '&f%content-left%&8/&f%total-content%'
item:
material: "PLAYER_HEAD"
# Valid when the material is a skull
head: '7840b87d52271d2a755dedc82877e0ed3df67dcc42ea479ec146176b02779a5'
name: '&c&lVirtual Mine II'
lore:
- '&7Place this mine on the floor!'