New Era of Crates! Make your Crate Opening more interesting!
- Added advanced UI click settings
- Added UI Item animations
- Fixed issues with YML serialization
- Fixed %chance% placeholder in the preview UI
- Removed hologram debug messages
- A little recode of actions system
- Fixed tabcomplete error
- Fixed Packet sending
- Redid Requirements
- Fixed Action Placeholders
- Added new Action type "giveitem"
- Fixed loading issues
- Recoded Crate Conditions
- Implemented new Aquatic library
- Refactored Menus, Items, BossBar, Titles, Actionbar handling
- Added MiniMessage formatting
- Fixed issues with database
- Fixed issues with Kotlin
- Fixed issues with PAPI
- Added new flag to key: "must-be-held" - this flag determines if the key must be held in hand to be able to open the crate. By default it is set to false, which checks whole player's inventory, not just the main hand.
- Fixed dupe issue with Virtual Keys
- Improved the key amount PAPI placeholder - both Physical & Virtual keys are now counted
- Changed the required Java version to 21
- Fixed Holograms being spawned in wrong worlds
- Added an option to show a model as a reward while the spawned reward is rumbling (while being in an animation)
- Fixed Key Bank issues
- Added an option to bind click actions to items in menus
- Fixed MEG v3.X.X loading bug
- Added a way to set a yaw of reward model