
AquaticCrates - New Crates Era 3.2.2
New Era of Crates! Make your Crate Opening more interesting!
2.5.2
Oct 10, 2023
Changelog - 2.5.2
- Added multicrates
- Added command animation task
- Added command animation task
NEW MULTICRATES!
You can now create a Crate that contains multiple crates.
All subcrates are gonna use the same model.
It is known that Placedcrate animation won't work with this type of crate!
All subcrates are gonna use the same model.
It is known that Placedcrate animation won't work with this type of crate!
There was a new folder made for the multicrates
Example configuration:
display-name: "&fCaja de Halloween"
crates: # A list of crates that Multicrate contains
- "testcrate"
preview:
enabled: true
items:
test:
material: STONE
display-name: "{#000000>}Special Stone lol{#FFFFFF<}"
slot: 0
crate-testcrate: # Binded crate item (Left-click open, Right Click preview)
material: DIAMOND
display-name: "{#000000>}TestCrate{#FFFFFF<}"
slot: 2
2.5.1
Oct 8, 2023
Changelog - 2.5.1
- Added an if statement to check if there is any available reward (If not, it wont take the key)
- Added reward conditions
- Fixed MEG4 animations
NEW REWARD CONDITIONS
NEW REWARD CONDITIONS
The permission setting won't work anymore! It requires a change in your configuration!
Example:
conditions:
1:
type: permission
permission: "your.permission"
negate: true # Shoud be the condition negated?
2.5.0
Oct 7, 2023
Changelog - 2.5.0
- Fixed MEG4 support
- Dropped PlayerEmotes hook
- Added Player Skin bones support (For MEG4)
2.4.8
Oct 1, 2023
Changelog - 2.4.8
- Added 1.20.2 support
- Added a way to setup a custom animation per reward (Using that you can make rarity based model animations :P)
2.4.6
Sep 9, 2023
Changelog - 2.4.6
- Possibly fixed the Virtual Keys dupe glitch
- Lower cache usage
2.4.4
Jul 26, 2023
Changelog - 2.4.4
- Fixed issues with loading when no model engine is being used
- NEW FEATURE! Open prices!
NEW FEATURE - Open Prices
Hey guys! New feature has been added and now you have more possibilities how to use the crates :P
The crate can be now opened by multiple ways. You can choose any conditions that have to be met to be able to open a crate! It does not even require a key. Or you can make one key for multiple crates
- NEW FEATURE! Open prices!
NEW FEATURE - Open Prices
Hey guys! New feature has been added and now you have more possibilities how to use the crates :P
The crate can be now opened by multiple ways. You can choose any conditions that have to be met to be able to open a crate! It does not even require a key. Or you can make one key for multiple crates
How does it work?
price1:
0:
type: KEY
1:
type: KEY
crate: "crate2"
This is an example how it can be set up.
Basically "price1" is an open group and it contains 2 conditions. Both are type of Key. If no crate is specified, it will get a key from the clicked crate. Have in mind that both keys are required! If you want to have more possible keys to be used with the crate, you can basically create another group (price2 for instance) and separate the conditions.
Basically "price1" is an open group and it contains 2 conditions. Both are type of Key. If no crate is specified, it will get a key from the clicked crate. Have in mind that both keys are required! If you want to have more possible keys to be used with the crate, you can basically create another group (price2 for instance) and separate the conditions.
2.4.3
Jul 26, 2023
Changelog - 2.4.3
- Fixed issues with modelengine
- Added a way to set your own block type for the crate (previously was only barrier used)
2.3.9
Mar 30, 2023
Changelog - 2.3.9
- Added 1.19.4 version support
- Added new Hex color format
- Admins can now get rewards by clicking on a reward in the preview menu
2.3.8
Mar 11, 2023
Changelog - 2.3.8
- Added support to AquaticModelEngine
- Fixed Reward Giving
- Fixed Key Giving
- The Items now drops on the ground if the player has full inventory
- Fixed Reward Giving
- Fixed Key Giving
- The Items now drops on the ground if the player has full inventory
- Fixed AquaticModelEngine Integration
2.3.6
Jan 30, 2023
Changelog - 2.3.6
- Did some database fixes
- Added close button to the preview gui
- Made a new placeholders system and added a few placeholders to the reward actions: %reward% %player% %chance%
- Added some configuration checks, to avoid plugin not loading because of a misconfiguration
2.3.5
Jan 13, 2023
Changelog - 2.3.5
- Added available rerolls amount to the animation bossbar
- Added virtual keys placeholder to PAPI
- Added PAPI support to the title reward action
2.3.4
Jan 9, 2023
Chanlog - 2.3.4
- Fixed Crate Open command permission
- Added ExecutableItems support
- Added ExecutableBlocks support
2.3.3
Dec 23, 2022
Changelog - 2.3.3
- Added preview item option to rewards
- Recode of Animation Tasks
- Recode of Reward Actions
- Recode of Animation Tasks
- Recode of Reward Actions
- Added PAPI support to Reward Actions
- Added PAPI support to Reward Holograms
- Improved the API
- Fixed a few little bugs