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EcoEnchants 12.23.1

A custom enchantments plugin that doesn't suck.

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9.11.0 Nov 26, 2022
9.11.0 Changelog

- Added at_least_of condition, like any_of except you specify a minimum number of conditions to be met

9.10.0 Nov 24, 2022
9.10.0 Changelog

- Added near_entity condition

9.9.0 Nov 23, 2022
9.9.0 Changelog
- Added is_npc filter (Thanks OfTeN!)
- Fixed bugs with chunk loading/unloading and the glow_nearby_blocks effect (Thanks OfTeN!)
9.8.4 Nov 23, 2022
9.8.4 Changelog

- Fixed custom-gui-slots for /ecoenchants gui (Thanks OfTeN!)

9.8.3 Nov 22, 2022
9.8.3 Changelog

- Fixed bug with anvil

9.8.2 Nov 21, 2022
9.8.2 Changelog

- Fixed alt_click firing with pressure plates (Thanks danieleguglietti!)
- Fixed bug with craft trigger (Thanks OfTeN!)

9.8.1 Nov 21, 2022
9.8.1 Changelog

- Fixed villager trade bug

9.8.0 Nov 17, 2022
9.8.0 Changelog

- Added can_afford_price condition
- Fixed many triggers not working with effects that they should work with (because location can automatically be inherited from victim, etc); you now only have to specify the exact parameters you export and inherited trigger parameters will automatically be applied.

9.7.0 Nov 12, 2022
9.7.0 Changelog

- Added give_price and pay_price effects

9.6.1 Nov 8, 2022
9.6.1 Changelog

- Added hand and offhand slots for targets, hands will still work if you want the enchant to activate in both. target.yml has been updated by default, so you can either regenerate it or manually update your targets

9.6.0 Nov 7, 2022
9.6.0 Changelog
- Fixed multiply_all_stats
- Added job filter to join_job trigger (Thanks OfTeN!)
- Added add_holder_to_victim (Thanks OfTeN!)
- Fixed placeholder parsing with victim_as_player and player_as_victim mutators
9.5.0 Nov 1, 2022
9.5.0 Changelog

- Added option to not specify items with multiply_drops trigger
- Added potion_effect filter (Thanks OfTeN!)
- Fixed bug with GUI custom slots (Thanks OfTeN!)

9.4.0 Oct 28, 2022
9.4.0 Changelog
- Fixed traceback not working
- Added damage_mainhand effect
- Added is_behind_victim filter
9.3.1 Oct 26, 2022
9.3.1 Changelog
- Fixed add_holder_in_radius not working
- Fixed camelCase config keys not working (if you use them)
9.3.0 Oct 24, 2022
9.3.0 Changelog
- Fixed permanent effects not updating with placeholder values, fixing 'miscounting' bugs
- Improved attribute effects
- Improved multiplier effects
- Improved 'multi-multiplier' effects (skill_xp_multiplier, pet_xp_multiplier, etc)
- Added set_victim_velocity effect
- Added location_to_cursor mutator (Thanks OfTeN!)
- Changed points to all be global (no more g_ prefix!)
- Added price as a generic argument (See here for more: https://plugins.auxilor.io/effects/configuring-an-effect#price)
- Moved particles to particle lookup system (See here for more: https://plugins.auxilor.io/all-plugins/the-particle-lookup-system)
- Added points as valid prices (See here for more: https://plugins.auxilor.io/all-plugins/prices)
- Fixed shoot effect
- Fixed blast mining, lumberjack, and veinminer (Thanks AlternativeSoap!)
- Fixed bug with vanillaenchants.yml (Thanks OfTeN!)
- Several optimisations and bug fixes
9.2.1 Oct 21, 2022
9.2.1 Changelog

- Removed debug messages that were accidentally left behind when using cooldowns

9.2.0 Oct 19, 2022
9.2.0 Changelog
- Fixed remove_item not working properly
- Added item as an option instead of items to in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, wearing_boots, and recoded all of those conditions
- Added true-damage option to damage_victim, to bypass reductions (armor, defense, etc)
- Added AOE effect to run effects on a group of entities around the player (or in a cone, ahead of the player, etc) - read more about it here: [url]https://plugins.auxilor.io/effects/all-effects/aoe[/url]
- Reworked filters (again) and rewrote them with a much cleaner API
- Massively cleaned up Effect / ConfiguredEffect internals
- Added API for generic effect arguments to add your own (e.g cost, mana_cost, chance, cooldown, etc.)
- Added %hits% placeholder to track the amount of times a player has hit an entity
- Added require as a generic argument, which requires some expression to be true (e.g. require: %hits% < 3) - this functions like a shorthand version of is_expression_true
- Optimisations to chains / add_holder / other effect groups 
- Lots of internal cleanups and various other bug fixes 
9.1.0 Oct 18, 2022
9.1.0 Changelog
- Added drop_item and drop_item_for_player effects
- Fixed spawn_mobs effect allowing the mobs to attack the player
9.0.2 Oct 17, 2022
9.0.2 Changelog

- Fixed typo in Poison Ivy

9.0.1 Oct 17, 2022
9.0.1 Changelog

- Fixed rapid bug

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