EcoEnchants icon

EcoEnchants 12.23.1

A custom enchantments plugin that doesn't suck.

Page 1 ... 10 11 12 13 14 ... 41
9.0.0 Oct 17, 2022
9.0.0 Changelog

- Recoded the entire plugin from the ground up
- Reworked all included enchantments; EcoEnchants now ships with a completely new set of balanced, fun, and unique enchantments ready for you to use - and you can download more at https://lrcdb.auxilor.io/ if you want free community-made enchantments! The focus of this update is quality over quantity. There may be less enchantments included by default (although more available in total thanks to lrcdb), but they play much better than before.
- Enchantments are now all specified in their own .yml files and you can add and remove enchantments just by adding and removing configs! (Almost) all enchantments are now written using libreforge - read more about it here! https://plugins.auxilor.io/effects/configuring-an-effect
- You can now create your own enchantment types, and set custom limits for each one (rather than it just being 1 or unlimited)
- Added /ecoenchants gui; view all enchantments, or drop in an item to view the enchantments available on it
- Added custom item support to enchantment targets: you can make certain enchantments only applicable to a custom sword you may have (Supports EcoItems, ItemsAdder, Oraxen, and many more!)
- Huge performance improvements across the board
- Fixed all known bugs
- Added the ability to specify placeholders in vanilla enchantment descriptions
- Added option to disable display altogether (for custom clients)
- Improved commands
- Added option to make enchantments conflict with all other enchantments
- Many other improvements; the list is so long that I can’t even remember everything

 
This is a huge update, the biggest the plugin has ever received. Every aspect of EcoEnchants has been improved in a major way, and I’m excited to see what you guys do with it!
 
Enchantments from 8.x.x with the same IDs as enchantments you make in 9.x.x will be preserved, don’t worry about enchantments disappearing - EcoEnchants uses real enchantments on items, there’s never going to be any unwanted surprises.
9.0.0-b49 Oct 13, 2022
9.0.0-b49 Changelog

- Added lrcdb support - an open, accessible area to share and download configs for EcoEnchants, EcoBosses, Talismans, EcoArmor, EcoItems, Reforges, EcoPets, EcoJobs, and Actions! (Boosters coming soon). You can export configs from in-game, and download them with a command. Have a look around on https://lrcdb.auxilor.io!

9.0.0-b48 Oct 11, 2022
9.0.0-b48 Changelog

- Reduced console spam from plugin prompts

9.0.0-b47 Oct 10, 2022
9.0.0-b47 Changelog

- Fixed config not recognising camelCase separated words (underscore_separated, hyphen-separated and unseparated work too)

9.0.0-b46 Oct 9, 2022
9.0.0-b46 Changelog
- Added drop_item trigger (Thanks MillionthOdin16!)
- Added is_swimming condition (Thanks MillionthOdin16!)
- Added leash_entity trigger (Thanks MillionthOdin16!)
9.0.0-b45 Oct 7, 2022
9.0.0-b45 Changelog

- Added pick_up_item trigger
- Fixed skill_xp_multiplier not working with AureliumSkills

9.0.0-b44 Oct 6, 2022
9.0.0-b44 Changelog
- Added teleport_to_ground effect
- Added in_block condition
- Fixed disable_antigrief_check not working
9.0.0-b43 Oct 4, 2022
9.0.0-b43 Changelog
- Fixed autosmelt and multiply_drops not working together
- Added 10+ new enchantments
- Fixed a couple bugs with the enchantment GUI
- Balanced some enchantments
- Fixed several bugs
9.0.0-b42 Oct 4, 2022
9.0.0-b42 Changelog
- Added GUI (/ecoenchants GUI) which lists all enchantments, and you can drop an item into the GUI to view the enchantments that can be added to that item
- Improved /enchantinfo
- Fixed display bug (make sure you're on eco 6.43.5)
- Added everything/all as options in conflicts so you can make the enchantment conflict with all other enchantments
- Added One for All; new special enchantment that conflicts with everything else but buffs damage by 500%
- Several fixes
9.0.0-b41 Oct 3, 2022
9.0.0-b41 Changelog
- Added knock_away effect
- Added pull_to effect
- Added fully_charged filter
9.0.0-b40 Oct 3, 2022
9.0.0-b40 Changelog

- Added over 25 new enchantments

9.0.0-b39 Oct 3, 2022
9.0.0-b39 Changelog

- Added /ecoenchants giverandombook (Thanks OfTeN!)

9.0.0-b38 Oct 2, 2022
9.0.0-b38 Changelog

- Added spawn_entity effect

9.0.0-b37 Sep 28, 2022
9.0.0-b37 Changelog

- Added take_money effect

- Fixed give_money not working with negative amounts

9.0.0-b36 Sep 28, 2022
9.0.0-b36 Changelog

- Removed stimulating enchantment (Required EcoSkills out of the box, confused some users)

9.0.0-b35 Sep 26, 2022
9.0.0-b35 Changelog
- Fixed add_holder_in_radius effect
- Added add_damage effect
- Added new enchantments: Soulbound, Feather Step, Slaughter, Ender Slayer, Excavation, Aura, Slipstream, Fortitude, Soul Storm
- Fixed a couple enchantments
- Minor display optimisation
- Fixed a couple bugs
- API: When registering enchantment listeners, use onInit() rather than the constructor
9.0.0-b34 Sep 26, 2022
9.0.0-b34 Changelog

- Fixed startup error for some users

- Fixed load order bug breaking compatibility with some plugins

9.0.0-b33 Sep 25, 2022
9.0.0-b33 Changelog

- Fixed another hide enchants bug

9.0.0-b32 Sep 25, 2022
9.0.0-b32 Changelog

- Fixed display bug with hide enchants

9.0.0-b31 Sep 25, 2022
9.0.0-b31 Changelog

- API: Renamed EcoEnchantLike#rarity to EcoEnchantLike#enchantmentRarity to fix Java / Kotlin compatibility issue

Page 1 ... 10 11 12 13 14 ... 41
You might also like...