New features and minor bug fixes.
- New placeholder "%featheredelection_head_texture_[mayorID]%"
- Fixed a bug related to the "&5" color of the mayors in the menu.
- Npcs skin loading was optimized with npcs from fancynpc.
Report any errors to the support discord.
New features and unlimited mayors.
- Now a "limit-majors" parameter has been added in the config.yml settings.
- Now unlimited mayors can be created and they will be reflected in the votes menu.
- Support for fancyNpcs
- New placeholder "%featheredelection_mayor_name_[index]%"
Report any errors to the support discord.
NPC fix and new placeholders
- Now the npcs do not depend on their own holograms, they now use the holograms of the npcs plugin that is used.
- Holograms now load correctly without requiring loaded chunks.
- New placeholder %featheredelection_mayor_more_votes_number%
- New placeholder %featheredelection_year%
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ZNPCplus Random NPCS
- Fixed a bug related to how the npcs of the mayors were established with znpcplus
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Metadata error
- Fixed a bug when trying to check menu items and their metadata for versions lower than 1.20.
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Command editing
- Edited the "/fhd start" and "/fhd close" commands so they can be run in the console.
- Now when I execute "/fhd close" the mayor vote will be registered and its effect will be activated if I win one.
- Fixed some minor bugs and optimized some parts of the code.
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Fixed effect "multiply_experience"
- Fixed a bug that did not allow experience to be reduced or increased correctly.
- Fixed a bug related to the "player_reparing" trigger.
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Fixed dupe Inventory closing
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HexaColors Support
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Fixed Effect ApplyAureliumStatEffect
- Fixed a bug related to adding Aurelium stats.
- Optimized imports and fixed minor bugs.
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New Components
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New messages and effects
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ZNPCPlus support and minor bug fixes.
- Added support for ZNPCPlus
- Fixed some bugs when updating npcs, both for citizens and znpcplus.
- Optimized imports and fixed minor bugs.
- Added a section in the "sounds" settings.
Report any errors to the support discord.
Micro-Update and New Effects
- The way in which enchantments were obtained is changed.
- New cooldown system for effects. (Read the wiki)
- New probability system for each effect (Read the wiki)
- The "apply_potion_player" and "apply_potion_entity" effects are modified. (Read the wiki)
- New effect "apply_enchants" (Read the wiki)
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New effects and minor bug fixes.
- Fixed a bug when a mayor wins an election.
- Fixed when placeholders such as %player%, %votes% etc... were not placed.
- A large part of the effects are optimized.
- New "
drop_slot_item
" effect (Read the wiki)
- Some other small changes were made.
Report any errors to the support discord.
New effects and minor bug fixes.
- New effect "spawn_entity"
- New effect "
spawn_mythic_entity
"
- New effect "
give_exp_skill_aurelium"
- New effect "apply_stat_aurelium"
- Fixed and optimized small parts of the code.
Report any errors to the support discord.
Important Update
- The way they saved the mayors was moved, it is no longer just in one file, now they are saved separately in the "mayors" folder.
- Added integration to Discord, currently only a message is sent to a specific channel when an election ends.
- A part of the code was optimized and minor fixes in the syntax.
- Added an importer, which will import your mayors created in the "mayors" section of your config.yml. You don't need to do anything, it will simply be imported when you start the plugin.
- Fixed a bug that did not allow menus to open when their "title" is changed in settings.
Report any errors to the support discord.
Reverter of conditions and effects on unmet conditions
- Fixed a bug related to the "create_hologram" effect that did not generate holograms correctly.
- Fixed minor bugs.
- Added new effect "remove_money"
- A new system of reversing conditions is added, for more information read the wiki.
- Added a new system of applying effects when a condition is not met, read the wiki for more information.
Report any errors to the support discord.
Optimization and bug fixes.
- How effects are saved is greatly optimized, now each trigger stores multiple effects without having to create the same type of trigger for each effect.
- The "apply_potion" effect was split into two, now there is "apply_potion_entity" for entities and "apply_potion_player" for players.
Report any errors to the support discord.
Bug fixes and aureliumskills support.
- Fixed a bug related to dependencies not loading correctly.
- A large part of the code was optimized with the way it loaded dependencies.
- Fixed a bug that sometimes caused armor stands not to be displayed.
- Fixed a bug when restarting holograms after an effect finished in the database.
- Support for aurelimskills.
- New condition "
has_skill_level".
- New Condition "
has_stat_level".
Report any errors to the support discord.