
FlamePaper | High Performance 2.1.5
Paper 1.8.8 Fork | Security | Performance | Stability | Patches | Knockback | Tick Loop | Redstone
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2.1.5
7 hours ago
2.1.5
18 hours ago
FlamePaper - Update 2.1.5
- Optimize Entity Tracker to use instant operation chunk mapping. (Zero-Lag)
2.1.4
3 days ago
FlamePaper - Update 2.1.4
- Fixed bad collision boxes for entities.
- Fixed cannoning directions to match those of vanilla paper.
- Again fixed skull issue causing errors.
- Fixed tickloop crash error randomly appearing.
2.1.3
13 days ago
2.1.3
13 days ago
FlamePaper - Update 2.1.3
- Zero-Lag TNT and Explosions.
- Zero-Lag Armor Stands.
- Zero-Lag Hoppers.
- Zero-Lag Redstone.
- Zero-Lag Skulls.
2.1.1
Aug 6, 2025
FlamePaper - Update 2.1.1
- Asynchronous NBT support to fix GrimAC synchronization errors.
2.0.9
Jun 18, 2025
FlamePaper - Update 2.0.9
- Fix errors regarding asynchronous path finding. Improve memory usage.
- Fix concurrency errors with active effects when plugins use it.
2.0.7
Apr 8, 2025
FlamePaper - Update 2.0.7
- Fixed exceptions and errors on some mobs when asynchronous path finding is enabled.
2.0.6
Apr 6, 2025
FlamePaper - Update 2.0.6
- Asynchronous entity path finding and improved overall path finding performance.
- Added panda wire AI improved redstone algorythm.
2.0.5
Mar 13, 2025
2.0.5
Mar 13, 2025
FlamePaper - Update 2.0.5
- Configurable nether roof interaction.
- New configuration file: flamepaper.yml.
- Add delay to instant respawn to fix bugs related to hit delay.
2.0.4
Mar 6, 2025
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