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ValhallaMMO Premium [1.19+] 1.10

From Realms SMP! Addictive and engaging RPG-skills. The leveled up version of ValhallaMMO

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1.10 5 days ago
Release 1.10

1.7 changes

FIXED Players joining with blank profiles if they joined previously, went offline, and the server saving profiles before they rejoined. This caused certain recipes to be uncraftable and items to be of terrible quality, among other problems.
FIXED Part exp sharing sometimes allowing a single level to be leveled multiple times, which caused the player to have more power exp than intended.
FIXED Underwater mining speed and movement speed efficiency attributes to not work when applied on items
FIXED Duplication exploit with upgrading service menu 

 

1.8 changes

FIXED Issue on PaperMC where "consumable" modifier was incapable of making edible items inedible
FIXED Blast protection not being considered a protective enchantment, and mace enchantments not being considered offensive or utility enchantments
FIXED Error spam in console when using items having attribute modifications not done by ValhallaMMO
FIXED Weapon duplication exploit regarding potion effect weapon coating
FIXED Upgrade menu duplication exploit (again)
FIXED Being able to buy two items for the price of 1 from villagers 

 

1.9 changes

FEATURE Expanded Nexo compatibility, added ItemsAdder and CraftEngine compatibility. For these three plugins, you can now use custom block and material types in ValhallaMMO's configuration. Includes things like immersive recipe crafting blocks, alchemy transmutation blocks, being granted exp when custom items drop from custom blocks.
Oraxen compatibility will not be implemented.

FIXED Data loading issues still occurring 

 

1.9.1 changes

ADDED Permission requirement modifier for items. You can now configure items to require a permission, which if the player doesn't have it the item's stats are greatly reduced

TWEAK Crafters can now be used to craft ValhallaMMO recipes, as long as their recipe modifiers do not require a player to be executed

POSSIBLE FIX To fishing not working when a combination of lure and fishing speed is obtained
FIXED Immersive recipes not working (includes cauldron)
FIXED Digging drop multipliers not working
FIXED Archery not rewarding exp for hitting certain neutral mobs
FIXED Farming drop multipliers not working
FIXED Farming "instant harvest" mechanic not working
FIXED Mining drop multipliers not working
FIXED Drilling ability not rewarding extra mining speed 

 

1.9.2 changes

FIXED Perk execution doubling up randomly(?). Please let me know if you encounter any more issues because this seems to be a particularly annoying thing to fix
FIXED Errors when fishing
FIXED Some modifiers still being marked as "not requiring a player" when they do
FIXED Merchant mechanics not working if the server is running a custom daytime cycle or has daytime cycle turned off. Has additional option in trading.yml (to be honest, I pushed this feature completely untested because of this update's importance, please let me know if things go wrong lol)
FIXED Custom loot tables not triggering on placed blocks. Additionally added two loot filters to prevent (or require) the block to be placed in order to be eligible for rewards

TWEAK You can now configure the fishing time reduction on the lure enchantment 

 

1.10 changes

The following files have been updated again and must be reset for the changes to apply. These resets are optional, and it's not that big of a deal if you don't do them.
- recipes/disabled_recipes.yml (spear recipes)
- skills/smithing_progression.yml (diamond spear added to lv40 perk)
- skills/fishing_progression.yml (spears added to salvaging perk)


The plugin is now compatible with Minecraft 1.21.11!

ADDED A ton more permanent effect triggers (view wiki for them)
ADDED Placeholders to check if a recipe or perk is unlocked by a player (view wiki)
ADDED Spear recipes to 1.21.11+ configurations

API Parrying (whether failed or succeeded) now sends an EntityParryEntityEvent

FIXED Console error with FLASH particle effects on newer versions
FIXED Exploit regarding modded clients and rapidly clicking items from villager service inventories
FIXED Global buffs not saving on server shutdown
FIXED The "region filter" loot filter not being readable or usable when you have a lot of regions
FIXED Loot filter selector having improperly placed buttons 

1.6 Oct 17, 2025
Release 1.6
FIXED PaperMC-specific issues
FIXED Errors caused by JustLootIt's API changes (update JustLootIt if you use it and haven't already)
FIXED Perk permission requirements not being read properly, causing them to not actually work
FIXED Copper equipment not actually having been assigned a weight class. Copper armor is considered heavy. 
FIXED The leaderboard SQL query throwing errors if your system is set to a region that uses commas for decimals instead of periods
 
POTENTIAL FIX To profiles on occasion not actually saving and causing players to experience partial rollbacks
1.5 Oct 6, 2025
Bugfixes 1.5
The following files have been updated again and must be reset for the changes to apply. These resets are optional, but you won't get the new copper gear recipes if you don't.
- recipes/grid_recipes.json (copper tools and armor)
- recipes/disabled_recipes.yml (to prevent interference with vanilla recipes)

If you are not aware. Resetting a file means to DELETE the file while the server is OFFLINE, then starting the server (counts for most plugins, this restores the default file).
 
Basically, because copper equipment and tools and weapons and such don't exist on 1.19 (the oldest version the plugin supports) the game can't properly read items made of copper EVEN on versions where they exist. It mistakes them as older materials. As a result, it tries to parse copper items with an older item reader, which creates an invalid item which causes errors. As a result, these fixes implement a workaround where I never actually use these copper items within recipes themselves (so the items saved aren't actually MADE of copper) and instead replace them with the copper material dynamically (this doesn't reference items made of copper, avoiding the legacy item reader, but basically just the material name which isn't read a special way)
 
ADDED New ingredient option which allows avoiding this issue within ingredients
FIXED The copper item recipes were reworked with new ingredients and results and modifiers to allow them to use and become actual copper items during crafting (lol)
 
FIXED Flash effect (crit) throwing a console error
FIXED Copper equipment often times not loading as a result of legacy material support being initialized improperly
FIXED Recipes often not copying properly due to their ingredient filters being linked
FIXED Typo in language file, submerged digging speed was called mounted damage
FIXED Infinite stat accumulation with compatible external inventories (like ValhallaTrinkets)
 
UNDO Discarded the spear recipe which was broken on older versions (1.21.8 and lower)
 
1.5 Oct 1, 2025
Release 1.5
Made some tweaks for 1.21.9's release!
The plugin was already compatible with 1.21.9 thankfully, but it was lacking the copper stuff! So here that is. 
 
The following files have been updated and must be reset for the changes to apply. These resets are optional, but you won't get the new copper gear recipes if you don't.
- recipes/grid_recipes.json (copper tools and armor)
- skills/smithing_progression.yml (separate progression for added COPPER material type)
- skills/fishing_progression.yml (copper salvaging recipes unlock)

If you are not aware. Resetting a file means to DELETE the file while the server is OFFLINE, then starting the server (counts for most plugins, this restores the default file).
 
The resource pack has also been updated to add the custom models for custom copper weapons!
 
NEW Copper material class. You can now officially classify something as "made of copper" to the plugin. Added smithing profile properties to allow you to boost specifically copper things. 
NEW In addition to the copper material class, I added 10 "generic" undefined material classes for you to do with as you see fit. You won't have to rely on using existing materials or scaling to make your custom material tools and armor scale with their own skill level. These are formatted as "custom1", "custom2", ..., "custom10". For example, if you wanna make a new set of tools and armor out of adamantine, you can arbitrarily decide "custom1" should be for adamantine, and now you can tell the plugin that certain items should be considered "made of custom1" or adamantine. These materials would then scale separately with their own "custom1" crafting quality. 
NEW Copper tools, armor, and weapons set loaded only if you're playing on 1.21.9 and above. This will likely clash with the classic content package, but that's not a big deal and you can probably play with it regardless. 
 
TWEAK ValhallaMMO "Spears" are now called "Javelins" since Minecraft will soon get spears added by default. No, you cannot throw these (yet)
Note: By the time the vanilla spears are added, I will probably rework the javelin stats a bit so that they have separate properties from vanilla spears, since vanilla spears seem to behave very similarly to my javelins. 
 
FIX Added iron spear salvaging recipe which was previously absent
premium_1.4 Sep 1, 2025
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valhallammo

valhalla

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immersive

crafting

recipes

loot

tables

rpg

roleplay

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trading

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